Diseases adds - as the name suggests - diseases, which can be brought on by a multitude of things, each of which can be cured in their own way. There are currently 12 diseases, as listed below:
Disease | Cause | Cure |
---|---|---|
Flesh Wound | Breaking blocks with your bare hands | Bandage |
Yellow Fever | Insect infested Jungles | Sweetwort Potion |
Whooping Cough | Dusty Deserts | Smoothwater Potion |
Plague | Zombie damage | Bitterword Potion |
Cholera | Drinking unclean water | Brightwater Potion |
Broken Leg | Falling from great heights | Splint |
Pneumonia | Extended stay in cold conditions | Heated Cream/Warm Gel |
Swamp Feaver | Swamps | Blackbrew Potion |
Open Wound | Taking damage from a Sword | Bandage |
Choking | Eating too fast | Slap on the back |
Rabies | Wolf bites | Lycan Potion |
The Pox | Being near animals | Sweetbrine Potion |
There is also one more item, it doesn't cure any disease, but it does sooth whatever disease you may have, giving you more time to get the cure: the Soothing Potion.
There is a immunity aspect too, for example: the more a player lives in a desert and catchs Whooping Cough, the less likely they will catch Whooping Cough again.
Cures[]
Here is a list of all the cures, and how to craft each one:
Temperature[]
Diseases isn't all that Diseases adds, it also adds in Temperature. If a players temperature goes too high, they'll have a heat stroke, and they'll catch Hypothermia if they get too cold. Each biome has different base temperatures, and the general temperature changes if you underground, on the surface, or on the top of a mountain too!
Ways to get warm:
- Stay indoors in cold areas
- Hold a heat source in your hand (A torch)
- Keep dry
- Build a campfire
- Wearing leather armor
Ways to keep cool:
- Swimming!
- Staying indoors in the desert style environments
- Wearing no armor
- Standing in storms
- Staying away from heat sources
Commands[]
Players can see what diseases they have with this command:
/disease check